Game Art Tutorial

Tags: , ,
by Sheryl   September 21, 2008

Choosing the Right Game Graphics

This tutorial will hopefully help you create a better looking game, whether you are using original or ripped graphics.

Okay, what makes a truly visually pleasing game. Let’s look at some of the greatest RPGs made to figure it out.

Here’s a few screenshots from Secret of Mana (I’ve double sized these to make the details more visible):

What makes this game arguably the most graphically beautiful SNES RPG? Well let’s break it down to see.

Theme: Okay this is pretty easy, it has a fantasy theme. But more specifically it has a very bright theme as well, it’s obvious that good will always triumph over evil in this world.

Consistency: All the graphics fit together. There’s no change in style, the game uses the same color palette throughout, and details match the current scene.

Color: Bright, cheerful. Even in areas were things are less nice, things are never truly dark. And most importantly the colors work well together.

Activity: This game is very active. The sprite movements are always very exaggerated. Almost everything that can be is animated, water, grass, critters, etc..

Originality: No game before Secret of Mana looked like this. While it had many elements of previous games the way it was put together made it seem completely original.

Artwork: Quite honestly the tiles and sprites in this game are incredible. The artists did an unbelievable job.

Alright now for the tricky part, how to use these ideas in your game to make it more visually pleasing. Let’s take these in order.

Theme: This is the most important since it defines your game. So ask yourself some questions.

  • What genre is your RPG (Medieval, Sci-Fi, Modern, etc.)?
  • What mood is your RPG (dark, comedic, cheerful, etc.)?

Once you’ve decided those two things you can start making some decisions about your graphics. Obviously if your making a cheerful medieval RPG then you don’t want to have mechs walking around with fresh blood splattered on them.

Consistency: Your graphics need to look like they belong together. With original graphics this is easy but if you’re using ripped graphics here’s a few tips.

  • Make sure the graphics are all from games with similar art styles (a Secret of Mana sprite wouldn’t work well with Breath of Fire tiles but would look fine with Chrono Trigger tiles.
  • Edit the graphics if you needed to make them work better together (such as changing colors so that the tiles all blend together.

Color: Color plays two main roles. Using the same palette of colors throughout your game helps maintain consistency. And color helps portray the mood of your game (dark gloomy colors in a dungeon for example).

Activity: This also depends on the mood of the game. Very active exagerated sprites like in Secret of Mana just wouldn’t work in a dark gloomy sci-fi game.

Originality: This is very hard for those using ripped graphics which is the main downfall of ripped graphics. Editing and using them creatively can help. Also using some custom elements like a cool message window, fight backgrounds, menu background, etc.

Artwork: Again this is a problem for ripped graphics, while the artwork is generally very good in professional games they then don’t always fit well in any other game. Even if you aren’t an artist don’t be afraid to edit your graphics. Sometimes just altering the colors can make a tremendous difference.

A few final comments:

This tutorial is really rather basic and is more to give you a place to start than anything else. The biggest help in all areas of making an RPG is to study professional games. Playing through them isn’t enough, you need to pay very close attention to all aspects of the game. Whether you’re making your own graphics or ripping them, take some professional tiles and sprites open them in your favorite graphics programm and zoom in. Study how they are done, it will really help.

For those making their own graphics these links are very beautiful.

Pixelation: A pixel art forum where you can get lots of comments and critiques of your works.

Sprite Domain: A nice tutorial site especially the “creating a basic hero” tutorial.

So You Want to be a Pixel Artist: The tutorial to read if you’re just starting out.

Pixel Zone: A variety of nice tutorials. There is a wonderful isometric tutorial here.

RPG Notes 3

Tags:
by Sheryl   September 21, 2008

RPG Notes: Creating Characters

Here are some things I’ve picked up about creating a character for and RPG. Some of this only applies to final fantasy style games where you have set characters rather than a game where players get to decide the character attributes (like an MMORPG).

Names

  • Don’t pick names used in well known RPGs, so no Clouds, Tifas, Chronos etc. Some names are a bit different like Edgar (ffvi), Nina (bof), etc, because these are more generic names that often show up as a real person’s name so you can use them but sparingly if at all.
  • Unless you game is influenced by a particular mythology you should avoid mythical names like Thor, Freya, Zeus, Ares, etc.
  • If you can’t think of made up names either use common names or to be more interesting use cultural or historical names, you can find a vast number of names here.

Classes

  • The tried and true classes like mage, ranger, fighter are good but if you use them you should spice it up by adding a few less common ones like falconer, nun, or something like that.
  • If you game isn’t in a medieval setting have fun with the classes like sniper, scientist, aviator, cavalry, etc,

Races

  • If you choose to have character races you have several options, you can always go for the tried and true humans, elves, dwarves, etc. which is perfectly fine for a very traditional fantasy game setting. However if you don’t want to go in that direction there are many other options for a fantasy setting. This link will take you to a mythology and folklore site which is a wonderful source of ideas for a fantasy rpg.
  • If you are doing a sci fi rpg you can create all sorts of alien races, cyborgs, androids, humans of course, genetically engineered species, mutants. All you have to do is invent them and their names.
  • Now medieval and sci fi are the most common forms of RPGs but your game can have any setting, maybe your characters could be animals like in the Redwall series of books, or dinosaurs, or aliens living on another planet who have never had contact with humans at all, or any number of creatures.

Personality

  • Now this is probably the trickiest part of creating a character. Each personality should have an impact on the game play, if you have a smart aleck character he might get himself in trouble by insulting the wrong person, a smooth cool character might be able to get on the good side of important people, a shy character might have trouble pushing for information.
  • Another thing to think about is what type of character do you want this to be, is he a traditional brave questing hero, or someone just thrust into this situation by circumstance, or a reluctant hero that is only doing it because he’s being forced to or has some profit as motive not the greater good, or maybe your hero is actually a villain.

Physical Characteristics

  • Now this is an area that requires creativity. Anything goes as long as it fits your game setting and the characters personality. For example, any character could have red hair, or green eyes, etc. however a street theif isn’t going to be wearing diamonds and expensive gowns (because if the thief could afford those they would retire).
  • Now you don’t need to be an artist for this, if you’re the designer and you have someone else making your sprites, models, or portraits you should give them something to work with, a written description of the character can be extremely useful.

RPG Notes 2

Tags:
by Sheryl   September 21, 2008

Notes on Creating NPCs

Here are a few of my thoughts on NPCs (non-player characters).

General:

*There is a wide variety of people in the world, your NPCs should reflect this. Have snotty little kids, kind but slightly senile grandmothers, neighborhood bullies, blacksmiths, carpenters, tavern keepers, jesters etc.

*Have a wide range of ages, a village with 25 adults and 3 kids just wouldn’t make sense. A general rule of thumb is that I use is their should be 25% of the population 16 years old or younger and about 15% elderly (however in a sci-fi game their might be more older people due to better medecine). These are just estimates I made I don’t know how accurate they are but they work well in game if you want to be more precise go look up population statistics.

*Please, DO NOT have someone who welcomes you at the village gate. It’s rather silly. Players should be met at the town gate should be by someone who was waiting for them for a reason (like to arrest them) or by a guard who checks everyone entering the town.

Dialog:

*Give your NPCs some emotion. They should be angry is they’ve been stolen from, happy if they are getting married, etc.

*Not everone in a village is going to have useful information. Have a few NPCs just talk about general things like how the crops are fairing, how they need to have their horse shoed, etc.

*If possible have your NPCs say more the same thing over and over, and please don’t use the infamous … have the person say ummm, hmmm, Go away, I’m busy, etc.

Graphics:

*Please don’t just recolor the same sprite 3 or 4 times to make a new npc. A much better solution is to cut and paste sprites so the same head is on a new body etc. and also recolor. It only takes slightly longer than a simple recolor and the result is less boring.

*Different areas of a world and different classes/occupations should have different dress. A farmer doesn’t wear the same clothes as a nobleman or a sailor. Someone who lives in the artic doesn’t dress the same as someone in the tropics or temperate areas. Reflect those differences in your NPC’s clothes.

Here are a few links that could help you out.

Realistic NPCs (Active vs Reactive)

Smart’ NPC’s in Interactive Fiction (What we can and can’t do, and why)

NPC Conversation Techniques

The Future of RPGs

RPG Notes

Tags:
by Sheryl   September 21, 2008

Notes on Creating an RPG (or any game)

These are things that I have found that have helped me stay sane while designing Shaman. Since Shaman is still in development this tutorial is a work in progress, I’ll add more notes as I come up with them.

Preparation

  • Play a lot of games. Keep a mental list of what you like and dislike in games.
  • Plan. You don’t have to plan every last detail but know what you want to accomplish in your game.
  • Research. Game design sites aren’t the only place to look. Try sites about tabletop RPGs, fiction writing, and art in the genre your game is in (like fantasy or sci-fi).

Graphics

  • Keep you interface consistent. You message window, menus, etc. should have the same look.
  • Use appropriate graphics. If your graphics don’t go with your game’s theme it won’t work. See my tutorial on choosing game graphics.

Storyline

  • Storyline drives the game. This is especially true in RPGs if your plot is boring and cliched it won’t be fun to play.
  • Storyboard or write a script for important parts of the game. This mainly applies to cut scenes since the player decides most other things.
  • Give you characters personality. A flat character isn’t fun to play.
  • Naming. Stay away from character names like Locke and Zidane that have been used before in famous RPGs. Either make up names, give them fairly normal names (Sarah, Joe, etc.) or use historical/ethnic names. This site has many names from different historical periods and cultures. You can also find some random name generators online as well.
  • Mythology. Stick to one. If it’s a viking setting stick to the norse gods don’t throw one in from greek mythology, or better yet make up your own.
  • Make a world map. You don’t have to have it in your game but you should have one for reference purposes while making your boards and planning your story.
  • Develop backgrounds for your characters. You don’t need there lifestory but basics, age, gender, appearance, occupatiuon, are they human?, motivation for joining the party, are the married or single, any children?, rough childhood or spoiled nobility, any info that would add to the gameplay. You want players to like and identify with your characters.

Gameplay

  • Not all players are of the same level. Don’t make a game that only the best players can win. You’ll drive away most players in frustration.
  • Play test. You need to have other people play your game to test it. this could be friends, family, people online in a closed beta, etc. They will be more objective and find the flaws in your design.
  • Spice up your NPCs. Make some be funny, shy, worried. Don’t make them always say the same thing. There is a wonderful article on NPCs at GameDev.
  • Consistency. If one menu is cursor based there shouldn’t be another one that is mouse based and vice versa. Keep this in mind for everything in your game.

Game Art and Design Tutorials

Tags: , ,
by Sheryl   September 21, 2008

Game Art and Design Tutorials

Tutorials by Noadi

Thoughts on Creating a Fantasy World 1

Thoughts on Creating a Fantasy World 2

Creating a Mythology 1

Creating a Mythology 2

Creating a Mythology 3

RPG Design Notes Volume 1 Some notes about making an RPG or other kinds of games.

RPG Design Notes Volume 2 Notes on creating NPCs

RPG Design Notes Volume 3 Notes on creating Characters

Choosing the Right Game Graphics: A tutorial on maintaining a proper theme to your game’s graphics.

Making Faux Glass Eyes

Tags: , ,
by Sheryl   September 19, 2008

Photos are in the works.

Materials

  • Polymer clay in the color you want the (whites of the eye) to be. You can use fimo, premo, etc. anything but original sculpey. Alternatively you can use round glass or stone beads.
  • Acrylic paints
  • Clear acrylic gloss, good quality clear nailpolish can also be used but some brands can change color when heated (I lost several nice eyes when the nailpolish I used turned orangey).
  • Toothpicks or tapered round clay shaper
  • Fine point round or liner paintbrush for the iris (size 3/0 round is what I’m using)
  • Larger round or flat brush for the gloss (I’m using a size 5 round)
  • Reference photos of eyes.

First of all you need to pick what type of eyes you are creating, is it human? feline? dragon? creature from the black lagoon?. I’m going to be doing two sets of eyes as examples, one human using polymer clay balls and one dragon using glass beads.

Next I gather my reference material. For humans it’s easy, there’s a wealth of photos out there showing human eyes. I simply pick the color eye I would like to do and find examples. For a creature such as a dragon it’s a little harder but more fun, I find pictures of different animals which have interesting eyes that I might want to include ideas from, these could be cats, lizards, snakes, birds, since I’m doing a mythical creature the possibilities are endless. Here are links to a few helpful websites.
<links>
<few example photos>

Now you need to decide what size the eye should be. I wrote up a chart showing eye sizes and at common scales. For imaginary creatures you can choose an animal similar in size or work out for yourself what size you think it should be. If you are using beads simply get two the right size, bead stores always list the size in milimeters of beads which makes picking the right size nice and easy.

If you are making polymer clay balls you need to roll out two balls, this is sort of trial and error. I’ve yet to figure out a reliable way of estimating exactly the amount of clay needed for a certain sized ball, if anyone does please send me an email so I can add it to this tutorial. I use a compass to draw a circle the size that I need on a pice of paper and match the balls up to it, a set of circle templates in milimeter sizes would probaby work even better but I don’t happen to have one.
<pics of beads and clay balls>

Adding a wire to each eye helps to make it both easier to set into a sculpt and also gives you something to hold onto while painting. For beads the best thing is to use a wire gauge the same size as the hole and bring it up flush to the front of the bead. Of you don’t have wire the exact size glue in a smaller wire and use a little epoxy or clay to fill the hole in the front of the bead. For clay balls just pop a little wire in the back of each one before baking. This wire also make bakign them a little easier poke the other end into a piece of scrap clay so they stand upright while baking, no wories of one side flattening in the oven.
<pic illustrating>

Now for the fun part. Get your reference pictures and paint supplies together. First carefully paint the shape of the iris, for both of my eyes today they’ll be round but not every animal has a round iris, goats for example have a slightly oval iris. This is a little easier if you use a stencil such as a circle template or paper with the right sized hole cut in it or you can do it freehand whcih is what I do.
<pics>

Next is shading the eye. Using a very light touch add small strokes of color matching the iris pattern of your reference (or your imagination). Most eyes will have a variety of shades, at least 3 other than the base color. I like adding a little irridescent or mettalic paint to creature eyes, gives them even more added depth.
<pics>

If you are doing an eye with round or oval pupils you can use a clay shaper or toothpick to add the pupil. If the pupil has sharper points like a cat’s eye you’ll probably need to use a brush.
<pics>

Once the paint has dried put a drop of gloss on the eye just covering the iris. If you are using a glass bead you are done. If you are using clay balls wait for that drop to dry then add a coat of gloss over the entire ball. The reason for adding the drop is to simulate the lens of the eye, if you only glossed the whole eye without the added drop over the iris it would lack some of the depth of a real eye.
<pics of finished eyes>

The more practice you have the quicker making these become. For human eyes I make them in batches at the scales I use the most in a variety of colors.

Thoughts on Inspiration

Tags:
by Sheryl   September 19, 2008

I get asked a lot of questions about my artwork, especially by non-artists who see it for the first time. One question that always comes up whether the asker is an artist or not is “Where do you get your ideas?” I believe everyone has an artist within them but most people either believe they have no talent (my views on that subject can and probably will make up an entire article of it’s own) or they are have no ideas for what to create and are stuck creating things only from kits or patterns if they create at all. The whole purpose of this article is to give my thoughts on how to stimulate your creativity and get ideas along with showing you how I get my ideas. I’m mainly a fantasy artist but this is definitely not limited to one genre of art and definitely not to any one medium. In my opinion it doesn’t matter what your subject or medium of choice is, the process of creating ideas is the same regardless.

Every artist gets artists block at some point, so even if you don’t need inspiration right now this might be of some interest to you anyway for those times when you’re stumped fgor a new idea.

I suggest you get out some paper or open up a text program like notepad and write down these brainstorming exercises as you read it. For all of these I want you to write down everything that pops into your head, don’t worry about if it sounds silly or if the idea is good. This is brainstorming, not everything needs to sound like a good idea right away, you’re the only one who ever has to see anything you wrote down.

Step 1: What are your interests?

If you already know some broad subjects that you are interested in exploring, for example fantasy, animals, history, etc. you can skip down to Step 4.

  • Do you have any pets? If you do what kind of animal(s)?
  • Do you like any wild animals? Which animals? Are they a wide variety or more specific like big cats, marine life, or birds?
  • What about extinct animals? Are you interested in dinosaurs, trilobites, ice age animals like mammoths?
  • Do you have children, want children, like kids?
  • Are you religious? If so which one?
  • Are you interested in mythology? If so which mythologies? Greek, African, Japanese, etc?
  • If you could pick any 5 (or more) places to visit or live, where would they be? Rome, the shores of Loch Ness, the Amazon rainforest?
  • What are your 5 (or more) favorite books? What genre are they? Fantasy, mystery, historical, etc?
  • What are your 5 (or more) favorite movies? Again what genre are they?
  • What are your 5 (or more) favorite tv shows? Once more what genre are they?
  • Who are your favorite artists? What subjects do they work with? Wildlife, portraits, landscapes?
  • What are your hobbies? Do you like fishing, cooking, fashion, cars, etc?
  • What are your 5 (or more) favorite activities? Do you dance, sing, lift weights, practice martial arts?
  • What are the 5 (or more) activities you’ve always wanted to try or are otherwise interested in but haven’t done? Sky diving, riding a horse, trying a suspension (see Odin’s Runesong).
  • Are you interested in history? If so, what time period or location? Medieval, American Civil War, ancient China, the Inca?
  • Are you interested in current events? If so which ones? Politics, technology, social issues like poverty, AIDs, cancer research?
  • If you could have any career at all, what would your top 3 choices be (if you love your job add that to the list)?
  • If you’re a student either in college, planning to go, or all grown up and wish you could go back to school, what are the top 3 things you’d like to study?
  • How do you adorn yourself? What do you like to wear for clothes? Jewelry? Other accessories? Do you have tattoos? Piercings?
  • Did I somehow miss an interest that you have? If so write it down now.

Step 2: Sorting your interests

First of all go take a walk, eat lunch, nap, whatever, just get way from the list for at least an hour. Let things settle in your mind. Okay photocopy, print, or rewrite a copy of your list. Save your original in some safe place you can come back to later if you want. Grab yourself a highlighter or pen.

Take your highlighter. Do not over think any of this. Go through the copy of your list and highlight anything that jumps out to you as being something you really like or is very important to you. Don’t agonize over whether it is or not it’s a good idea, if it jumps out at you highlight it.

Step 3: Finding important themes.

So what did you highlight? Are there any consistent ideas? Animals? Fantasy? Science Fiction? Outdoors? Faith? See if you can narrow it down to broad subjects. Now that you have those broad subjects you have some starting points.

Step 4: Pick a subject to explore.

I’m not suggesting you limit yourself to only one subject right now. I think it takes a while to find your niche. After a little while you’ll find yourself coming back to the same subject because you enjoy working with it, but for now unless you’ve already found that subject you should keep your options wide open and try this with all those subjects that interest you.

For right now I just want you to pick one of those broad subjects you came up with. Now since I don’t know which subject you chose I can’t give you an exact list of the questions you should ask yourself to further brainstorm but here are some general ideas, they hopefuly will suggest further questions to ask yourself within that subject you chose. I’m going to use animals for the examples from now on since it’s a subject most people have familiarity with.

  • What are you favorite things about the subject. Don’t pick just one, try for at least 5. Example: elephants, zebras, tigers, wolves, dolphins
  • Is there any scene that pop into your mind when you read the previous list? Example: Wolves hunting in the snow.
  • What questions are brought up by each new thing that you right down? Answer those questions. Example: What are the wolves hunting? Answer -- deer.
  • Keep asking the questions until you run out of them.

Now you should have narrowed things down to a very specific idea to work with. Congatulations. You can use this process whenever you have a general idea you’d like to work with to narrow it down and come up with specific ideas to use. I use this exact process to come up with my ideas. Here’s an example of the process for the Octopuppy. Now I’ve gotten to the point where I do this in my head so the “questions” are more like how my mind came up with things not exact questions I asked myself.

Basic idea? Octopuppy a baby octopus.
Should it be cute or creepy? Both
What should I use for a base? Stick it in a jar.
The jar should be filled so it looks underwater, with what? Clear resin so the octopuppy can’t move around or water corrode the paint.
The jar is cute but not the lid, solution? Cover the jar lid with clay

Just flat clay is boring, how can it be more interesting? Well it’s a sea creature so do shells on the lid.

Okay so you have an idea. What do you do if it’s just an idea of things you like not somethign you know really well. For example I just think octopus are cool, I didn’t know much about them before makign the octopuppy. Well that leads us to the next subject:

Step 5: Research

Sorry to disapoint those who think art all comes directly from your head. Even abstract art requires some studying and research. This doesn’t neccesarily mean wading through books, though it can with subjects like mythology or history.

General Research: Observe everything. Pay special attention to universal things such as emotion and those things related to your interests. Use the internet to find even more information on your interests. Visit places related to your interests, if you love animals go to the zoo, if you love history go to the museum. Talk to people who might have something to interest you, artists who work in a subject you like, people working in fields related to your interests, to use animals again if that’s your interest talk to vets or zookeepers. If your interests are literary such as mythology or history, read books!

Research for a specific idea: Now you have an idea for a project but you don’t know as much about the subject as you would like. Read up on it, if you are doing somethign based on a mythical figure look him up that shoudl tell you what sort of pictorial references you will need. If you can observe the subject in real life and take photos or make sketches that’s ideal. However that’s not always possible. The internet is a great resource as is a library. Gather pictures and/or video of things related to your idea. If you are doing a unicorn go look at horses, if you are doing a tiger get pictures of those, if it involves people find photos of the poses you think you’d like them in or even better get a friend to pose for you or take photos of you posing, don’t forget the scenery gather pictures of landscapes, furniture, costume, etc. If you are going for realism or semi-realism research anatomy. There are lots and lots of books on human anatomy and quite a few on animal anatomy. Over time you’ll end up gathering a library of references for yourself.

Step 6: Keep an ideas journal

Get a small notebook or sketchpad that you can carry with you everywhere. When something strikes your interest write it down or make a quick sketch of it. If you come across soemthign you find interesting but need to learn more about make a note of it so you can research it. Then you can use this book of ideas as another source of project ideas. I’ve been keeping a journal for a while now so I actually have a whole list of ideas that I can choose from if I get stuck.

Step 7: Okay what do you have?

Now that you’ve gone through this you have some techniques for generating ideas. It’s not the only way to jumpstart your creativity or you may only find part of it actually useful, everyone thinks differently. Steps 4-6 are just what works for me when I have artist’s block. Steps 1-3 are based loosely on some techniques I learned from my creative writing teacher in highschool on choosing a subject to write about. Since writing is an art form itself and the techniques are related to those I use for artist’s block I’m confident they can help when you don’t even know what general subject to work with. If you have any tips or techniques, or think I’m completely wrong, please feel free to leave a comment about it. You may have a technique that works better for some people.

Quick Tips for Sculpting in Polymer Clay

Tags: , ,
by Sheryl   September 19, 2008

Here’s a list of some quick tips for sculpting with polymer clay. I hope this list will be ever growing. Also in the works is a list for painting your sculpts too.

1: Keep a wet washcloth or wet wipes (baby wipes) on hand to keep you hands clean while sculpting. Any little piece of dirt of pet hair your hands pick up will stick to your sculpt.

2: Get a lazy susan, it’s a simple thing but being able to turn your sculpts easily is really helpful. I found a great 14″ diameter bamboo one for $10, so not a big investment.

3: Mirrors are your friend. A great way to tell if you have something lopsided is to look at it reversed in a mirror, it really brings out any problems.

4: Smooth out your polymer clay by brushing it using isopropyl alcohol. 90% will smooth more aggressively than 70%. I keep both on hand to use depending on what I need. You can find it in any drug store around the first aid supplies.

5: Get a pasta machine. They are the perfect tool for mixing clay and of course rolling out sheets of clay. Mixing clay by hand takes forever and leaves your hands too sore and tired to actually be able to sculpt.

6: Wet wipes are also useful for keeping our pasta machine clean. Just run one through on the smallest setting a few times until the rollers are clean. If you don’t have wet wipes a piece of folded paper towel wetted with window cleaner also works quite well.

7: Make/find your own tools. Sculpting tools can be expensive so I only buy what I can’t make or find. A few examples are:

  • Knitting needles
  • X-acto knives
  • Paintbrushes
  • Sewing needles can be glued into the end of pieces of dowel (tapestry needles come in the perfect sizes)
  • Steel guitar strings are perfect for homemade loop tools. One package comes with 6 sizes of music wire for around $4 and it’s enough wire for literally dozens of tools. Just glue a loop of the wire into a hole drilled in the end of a dowel.
  • Dowels can be easily carved with an x-acto knife and fine sandpaper into endless shapes.
  • Anything that has an interesting texture can be made into a stamp. Just press a blob of epoxy putty (such as ApoxieSculpt, milliput, hard setting plumbers epoxy) onto the object you want to make a stamp of. Some examples would be an orange, cantalope, bark, basketball, etc.

8: Save your eyes. If you are sculpting a lot of fine detail get a magnifier of some sort. I have a desktop on on a bendable arm but a lot of sculptors prefer wearble magnifiers.

9: If your clay isn’t the consistency that you want there are a couple things you can do. If it’s too soft you can leach the clay, roll out thin sheet of the clay, place it between two sheets of white paper, and stack a couple books on top. Leave it there checking the consistency ever couple hours until it reaches the firmness that you want. If the clay is too hard or dry, you can use either sculpey clay softener (previously called diluent) or fimo mix quick to soften the clay.

10: Bake your clay thoroughly at the temperature indicated on the package. Underbaking can leave your sculpture weak and in some cases it make actually break down due to uncured plasticizers. The process I use is to ramp bake, this was originated by Katherine Dewey who’s a genius. This means I first bake for 15-20 minutes at 225, 15-20 minutes at 250, then depending on the thickness of the sculpt for between 20 and 60 minutes at 275.

My Zazzle Products

Blue Ringed Octopus Tee Shirt
Green Cuttlefish Shirt
Green Trilobite Tshirts
Chromadoris Nudibranch Shirts
Chromadoris Nudibranch Tee Shirts
Green Trilobite Canvas Bags
Green Trilobite Refrigerator Magnet
Chromadoris Nudibranch Round Stickers
Red Cuttlefish T-Shirt


Flickr Stream